A calling in every card.
First Light · Volume 01
Remember any of the 23 free numbered concept cards in your private collection journal. Preview a decorative Starlight foil finish, filter cards in your journal, and discover the fixed Kaelen, Ember, and Ava starter trio. This journal is separate from your six-card expedition. Saved cards are bookmarks, not owned assets, NFTs, purchases, or reward balances. Rarity is fictional decoration, not scarcity.
Collect the characters. Live the calling. Become a SIX33 Legend.The Bastion Mission Board
6 original story briefings for your creative six-card expedition. These are planning prompts, not a battle simulator, completed rescues, or real-world rescue instructions. Choosing a story does not change your crew. Preview suggestions before explicitly replacing a saved expedition. Share links contain only public card IDs and a story-briefing ID, not names or private journals.
The First Beacon
Aethelgard · Ember
A forgotten outpost. One tiny lantern. A crew willing to begin.
At the edge of Aethelgard, a little outpost has gone dark. Its people have not disappeared—they have stopped believing anyone will come. Agent-SIX33 sends your crew with a simple instruction: arrive as helpers, not heroes looking for applause.
A kingdom begins with the person everyone else walked past. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Listen before making a plan.
- Help the neighbours restore their beacon together.
- Leave someone equipped to keep the light burning.
Imagine together
Who would your crew listen to first—and why?
One small real-world spark
Encourage someone you already know. Let them finish their story before offering advice.
Suggested crew: Agent-SIX33 · Kaelen · Ava · Ember · Lyra · Aethelgard Bastion
Explore AethelgardRoots of Tomorrow
Xylos · Sage
The forest remembers its song. Help it find its voice.
A quiet patch of Xylos still holds a living seed beneath its fading canopy. Sage can sense it, but rushing in would damage the roots. Your crew must learn from the people who care for this place and make a patient path for restoration.
Do not confuse making an entrance with making a difference. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Ask the forest keepers what needs protecting.
- Help clear a safe path without harming the living roots.
- Plant hope that someone else will get to enjoy.
Imagine together
What would your crew protect even if it slowed the journey?
One small real-world spark
With permission and a trusted adult when needed, care for a plant or help tidy a shared space.
Suggested crew: Agent-SIX33 · Zephyr · Sage · Lyra · Petra · Echo
Explore XylosThe True Signal
Veridia · Lumen
A thousand messages. One frightened neighbour. Find the truth with kindness.
Across Veridia's crowded channels, a rumour has turned neighbours against one another. Lumen catches a signal that does not fit the story. Your crew's task is not to win an argument: it is to listen, check what is true, and help people trust one another again.
Truth is not a trophy. Carry it with care. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Listen to the people affected, not just the loudest channel.
- Ask what is known, what is assumed, and what still needs checking.
- Share the truth without humiliating anyone.
Imagine together
How could your crew be honest and gentle at the same time?
One small real-world spark
Practise asking a trusted person, ‘Do we know that is true?’ before repeating a story. Do not share private details.
Suggested crew: Agent-SIX33 · Elara · Cipher · Lumen · Silas · Eden
Explore VeridiaNo One Left Behind
Kairon · Pip
A crossing in the storm. The smallest footsteps matter most.
A storm has interrupted a gathering on Kairon. Pip spots a smaller group waiting away from the crowd, unsure where to go. The strongest crew is not the one that arrives first—it is the one that helps everyone reach a welcoming place together.
Build the route around the person who needs the most room. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Notice who has been left out of the plan.
- Make a safe route with help from the local guides.
- Let every person set a pace they can manage.
Imagine together
How would your plan change if the quietest person helped design it?
One small real-world spark
With trusted people and permission, adapt a game or activity so someone else can join comfortably. Real-world storms and rescue situations need trained adults, not a website mission.
Suggested crew: Agent-SIX33 · Gideon · Aegis · Pip · Eden · Echo
Explore KaironThe Unbroken Welcome
The Obsidian Wastes · Aegis
A scarred landscape. An overlooked gathering place. Make room for hope.
In the Obsidian Wastes, a small community has stopped inviting travellers to its meeting place. Too many promises have been broken. Aegis waits patiently beside the people who still care for it. Agent-SIX33 asks your crew to listen to their plans and help imagine a welcome that lasts longer than a grand entrance.
A strong place is one where the weary are welcome. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Ask the community what a welcoming place would mean to them.
- Let local guides decide what is safe and what must be left alone.
- Plan a small act of care the community can sustain together.
Imagine together
How could your crew offer help without taking over someone else's home?
One small real-world spark
With permission and a trusted adult when needed, help make a familiar shared space welcoming. Do not enter ruins, unstable places, or unfamiliar sites; this is a fictional planning prompt.
Suggested crew: Agent-SIX33 · Aegis · Petra · Silas · Kaelen · Eden
Explore The Obsidian WastesEcho Across the Quiet
Nyx Reach · Echo
A quiet frontier. A half-heard message. Keep the promise, not the spotlight.
At a watched relay on the edge of Nyx Reach, Echo hears a familiar message break through the silence. A neighbouring station is waiting for a reply that never arrived. Your crew stays with the trusted relay keepers, checks the message carefully, and imagines how to carry an honest answer without promising more than it can give.
Faithfulness is carrying the message without making it about yourself. — Agent-SIX33, original fictional dialogue
Three things worth doing
- Listen with the relay keepers and check what the message actually says.
- Agree on a kind, truthful reply without inventing answers.
- Make a promise the crew can keep and a plan to follow through.
Imagine together
What should your crew do when it cannot promise the answer someone hopes for?
One small real-world spark
Keep one small promise with someone you already know. If a plan changes, tell them honestly and ask a trusted adult for help when needed. Never contact strangers or share private details for a website mission.
Suggested crew: Agent-SIX33 · Echo · Cipher · Lumen · Petra · Ava
Explore Nyx ReachExplore safely with trusted people; children should involve a trusted adult. No rewards or spiritual ranking.
Compare two concept cards
Select two cards in the interactive vault to compare their gifts, signature abilities, factions, rarity, and concept stats side by side. All cards remain free to explore. Stats and rarity are fictional design, not a measure of faith, worth, or financial value.
Your adventure can travel: the SIX33 Journey Kit
Download a small JSON backup of the collection cards and expedition crew displayed in the Card Vault, plus the current fictional story briefing. On another device, choose the file, preview every card, and explicitly restore. No account, upload, or automatic cloud sync is required. Version 1 contains only public card IDs and a briefing ID. Restore replaces the saved collection, crew, and briefing; it does not merge them or change quiz results, training, rescue journals, family-passport progress, or your calling. Back up current selections first. A shared invitation may show a different crew from the one saved on your device. Only import backups you trust: format validation does not prove the author.
Find your favourite cards faster
Search names, virtues, or abilities; filter by card type, rarity, and collection journal; and sort by First Light number, name, or virtue theme.
Paths of Light: every great journey starts with a gift
Carry a little hope.
Meet Ember. Small paws. A spark that refuses to go out.
Explore HopeTake the brave step.
Find Ava, Cipher, and Pip. Courage begins with showing up.
Explore CourageFind the true signal.
Discover Elara and Lumen. Listen closely. Bring clarity, not noise.
Explore TruthExplore exact character virtues and create a discovery link containing only public filters. Search words are included: never put personal information in a search you plan to share. Collections, crews, and private journals are excluded. Fictional themes are not spiritual rankings.
Gather the brave. Protect the vulnerable. Build a company that brings light to the places that need it most.
Build your expedition
Choose up to six different concept cards in the interactive expedition builder. This creative team-building lab is not an official deck size, competitive ruleset, or playable battle simulator. No account or purchases are required. Selections are saved in your browser; a share link contains only public card and story-briefing IDs.
23 concept cards
Kaelen — Steward of Hope

Legendary · Legend · Order of Thy Kingdom · Faith
Concept stats: Attack 7; Defense 8; Zeal 10; cost 6.
Restoration Pulse
Heal all allied cards for 3. Purify one corrupted ally.
"He builds where others only see rubble."
Elara — Voice of Truth

Legendary · Legend · Order of Thy Kingdom · Truth
Concept stats: Attack 6; Defense 6; Zeal 9; cost 5.
Word of Unveiling
Reveal all hidden enemy cards. Destroy one Shadow illusion.
"Truth is the sharpest weapon in any arsenal."
Gideon — The Unshakable Shield

Legendary · Guardian · Lions Den Alliance · Endurance
Concept stats: Attack 5; Defense 12; Zeal 8; cost 5.
Immovable Stand
Gideon cannot be moved or destroyed this turn. All allies gain +3 Defense.
"The mountain does not move for the storm."
Master Valerius — Sentinel of Wisdom

Legendary · Master · Order of Thy Kingdom · Wisdom
Concept stats: Attack 8; Defense 9; Zeal 12; cost 7.
Mentor's Mantle
Choose an ally. That ally gains +4 to all stats until end of round.
"Wisdom is the light that guides the sword."
Silas — Keeper of the Code

Epic · Archivist · The Scrollbearers · Discipline
Concept stats: Attack 7; Defense 6; Zeal 8; cost 4.
Scroll of Revelation
Look at opponent's hand. Reveal one card of your choice.
"Knowledge is the battlefield before the battle."
Ava — The Spark of Courage

Rare · Initiate · Order of Thy Kingdom · Courage
Concept stats: Attack 4; Defense 3; Zeal 7; cost 2.
Innocent Eye
Immune to all Shadow deception effects. +2 Zeal to all allies.
"Her faith is uncomplicated. That is her greatest power."
Shadow Tyrant — Lucian the Fallen

Legendary · Villain · Shadow Dominion · Corruption
Concept stats: Attack 12; Defense 10; Zeal 0; cost 8.
The First Lie
Corrupt one allied card. All Shadow cards gain +2 Attack this turn.
"I was the brightest star. Now I am the consuming dark."
Restoration Mandate — Sacred Decree
Epic · Decree · Order of Thy Kingdom · Justice
Concept stats: Attack 0; Defense 0; Zeal 8; cost 4.
Restoration Wave
Heal all allies for 5. Remove all Shadow corruption from the field.
"The King does not destroy. He restores."
Zeal Surge — Kingdom Power
Uncommon · Power · Order of Thy Kingdom · Faith
Concept stats: Attack 0; Defense 0; Zeal 5; cost 2.
Zeal Overflow
All allied Legends gain +3 Zeal. Draw one card.
"When we seek first, everything else is added."
Shadow Whisper — The First Deception
Uncommon · Trap · Shadow Dominion · Deception
Concept stats: Attack 0; Defense 0; Zeal 0; cost 2.
Corrupt Whisper
Target one ally. That ally attacks its own team this turn.
"The most dangerous weapon is a lie that sounds like truth."
Lyra — The Dawnweaver

Epic · Healer · The Dawnbringers · Compassion
Concept stats: Attack 4; Defense 7; Zeal 9; cost 4.
Dawn Cascade
Heal all allies for 4. Shadow creatures must retreat one space.
"Love is not weakness. It is the most powerful force in the cosmos."
Zephyr — The Rootweaver's Hand

Epic · Mystic · The Rootweavers · Stewardship
Concept stats: Attack 5; Defense 8; Zeal 7; cost 4.
Purification Bloom
Cleanse all Shadow corruption from the field. Summon one Ancient Grove token.
"The land remembers what we have forgotten."
Cipher — The Signal in the Dark

Rare · Operative · The Signal Eternal · Courage
Concept stats: Attack 6; Defense 5; Zeal 6; cost 3.
Truth Broadcast
Reveal opponent's hand. Break one Shadow propaganda effect in play.
"The truth they tried to bury is the weapon that sets them free."
Petra — The Unbroken

Epic · Guardian · Lions Den Alliance · Perseverance
Concept stats: Attack 6; Defense 11; Zeal 7; cost 5.
Seismic Shatter
Destroy one Shadow barrier. All allies gain +2 Defense for 2 turns.
"She has been broken a thousand times. She rises a thousand and one."
Eden — The Peacebringer

Rare · Healer · The Dawnbringers · Peace
Concept stats: Attack 2; Defense 5; Zeal 8; cost 2.
Still Waters
Remove all fear and confusion effects. Heal one ally for 6. Ava gains +3 Zeal if in play.
"Even the storm grows quiet when Eden speaks."
Aethelgard Bastion — Celestial Fortress

Rare · Location · Order of Thy Kingdom · Protection
Concept stats: Attack 0; Defense 15; Zeal 6; cost 5.
Fortress of Light
All allies in play gain +4 Defense. Shadow cards cannot enter this zone.
"Where the King reigns, the darkness cannot stand."
Agent-SIX33 — The Quiet Architect

Legendary · Strategist · Order of Thy Kingdom · Servant leadership
Concept stats: Attack 3; Defense 9; Zeal 10; cost 6.
A Way for Everyone
Concept: choose one Guardian and one Healer. Each gains +2 Defense while Agent-SIX33 remains in play.
"The strongest kingdom is the one where no one is forgotten."
Ember — The Hope Keeper

Rare · Companion · Kingdom Companions · Hope
Concept stats: Attack 3; Defense 5; Zeal 6; cost 3.
Kindle
Concept: restore 2 to one ally. If Kaelen is in your expedition, that ally also gains +1 Defense this turn.
"A little light is enough to begin."
Lumen — The Truth Finder

Rare · Companion · Kingdom Companions · Truth
Concept stats: Attack 2; Defense 4; Zeal 7; cost 3.
Clarion Howl
Concept: reveal one hidden card. If Elara is in your expedition, protect one ally from the next illusion effect.
"Listen gently. See clearly."
Aegis — The Brave Protector

Rare · Companion · Kingdom Companions · Endurance
Concept stats: Attack 3; Defense 8; Zeal 5; cost 4.
Bulwark
Concept: one ally gains +3 Defense this turn. If Gideon is in your expedition, extend +1 Defense to a second ally.
"Everyone gets home."
Pip — The Little Trailblazer

Rare · Companion · Kingdom Companions · Courage
Concept stats: Attack 2; Defense 3; Zeal 5; cost 2.
Scout's Nose
Concept: look at the next card in your deck. If Ava is in your expedition, you may move it to the bottom.
"Small paws. A very big yes."
Sage — The Garden Guardian

Rare · Companion · Kingdom Companions · Stewardship
Concept stats: Attack 2; Defense 5; Zeal 6; cost 3.
Greenwake
Concept: restore 2 to one Location. If Zephyr is in your expedition, restore 1 to one ally as well.
"Care for what can still grow."
Echo — The Faithful Messenger

Rare · Companion · Kingdom Companions · Faithfulness
Concept stats: Attack 3; Defense 4; Zeal 6; cost 3.
Relay
Concept: the next allied support ability costs 1 less Zeal. If Cipher is in your expedition, one ally also gains +1 Defense.
"Someone is still listening."
Development status
The SIX33 trading card game is in development. These are illustrated concepts; stats, abilities, balance, and rules may change. No physical product or multiplayer game is available here. Game stats are not a measure of faith or personal worth.
Read the TCG vision · Explore together: the family guide
A collection with clear promises
Can I plan an expedition for every SIX33 world?
Yes. The Bastion Mission Board has six original story briefings, one for each world and one featuring each Kingdom Companion. The First Beacon explores Aethelgard with Ember; Roots of Tomorrow explores Xylos with Sage; The True Signal explores Veridia with Lumen; No One Left Behind explores Kairon with Pip; The Unbroken Welcome explores the Obsidian Wastes with Aegis; and Echo Across the Quiet explores Nyx Reach with Echo. World atlas pages link to their briefing. Opening a mission link does not replace a crew. Suggested teams remain previews until explicitly chosen. These are creative planning prompts, not a released battle game or real-world rescue instructions.
Can I explore and share cards by their virtues?
Yes. Paths of Light introduce hope with Ember, courage with Ava, Cipher, and Pip, and truth with Elara and Lumen. Use the virtue filter to explore any character theme, then create a discovery link to your current public search, type, rarity, virtue, and sort order. Discovery links do not contain saved collections, crews, or private progress. Search words are included, so do not put personal information in a search you plan to share. These are fictional character themes, not spiritual rankings.
How can I move my SIX33 collection to another device?
Open the Journey Kit in the Card Vault and download a JSON backup or copy its kit text. On the other device, open SIX33 Legends, choose the backup or paste its text to preview, review its cards, and explicitly restore it. This is manual transfer, not automatic cloud sync; no account or upload is required.
What does a Journey Kit contain?
Version 1 contains only the public IDs of the collection cards and expedition crew displayed in the Card Vault, plus a fictional story-briefing ID. It does not contain names, emails, passwords, quiz results, companion training, rescue journals, family-passport progress, or your calling.
Does choosing a backup change my collection?
No. Choosing a file or previewing pasted kit text only opens a preview on your device. Explicit restore replaces the saved collection, expedition, and briefing; it does not merge them. Other adventure saves are not touched. Only import backups you trust. The site checks the file format, not its author. Download a backup first if you want to keep current selections.
Does a collection backup prove card ownership or NFT membership?
No. Saved cards and Journey Kits are local bookmarks and creative keepsakes. They do not establish ownership, membership, a wallet, an NFT, a reward balance, or financial value. All 23 concept cards remain free to explore.