Explore together / The family field guide
Big adventures. Small acts of love.
Wonder is a wonderful beginning. Let it become a conversation, a moment of kindness, and a story you carry into real life.
The Adventure Passport
Seven small missions. One brighter world. Follow your companions from the story into everyday kindness—at your own pace, in any order.
Free to use and print. Save as PDF through your browser's print dialog. Progress stays in your browser; no account, purchase, streak, or spiritual score.
1. Send a little spark
Ember · Encouragement
Ember spots someone whose light is running low. Your mission: help a person feel noticed.
Try it together
Draw a cheerful picture or write a kind note for someone you already know. Tell them one specific thing you appreciate about them.
Talk about it
What changes when we notice the good in someone?
A little prayer, if you like
Jesus, help us notice people and encourage them with love.
Read 1 Thessalonians 5:11 in context2. Build a kindness bridge
Pip · Kindness
Pip never wants the smallest friend left behind. Your mission: make an ordinary task easier for someone.
Try it together
Ask someone at home what they could use help with. Choose a safe little chore and do it together, without racing to finish first.
Talk about it
How can something we are good at help somebody else?
A little prayer, if you like
Jesus, teach us to use our gifts to help, not just to win.
Read Galatians 6:2 in context3. Clear the mist
Lumen · Truth
Lumen finds a clear path without losing gentleness. Your mission: practise honest words with a kind voice.
Try it together
With someone you trust, pretend you accidentally broke a toy. Practise saying what happened, listening, and asking how to help make it right.
Talk about it
How can we tell the truth without trying to hurt someone?
A little prayer, if you like
Jesus, help us speak honestly and care for the person listening.
Read Ephesians 4:25, 29 in context4. Make room to listen
Aegis · Patience
Aegis slows down so every voice can be heard. Your mission: give a friend your full attention.
Try it together
Take turns describing a favourite memory. Let each person finish, then ask one curious question about what they said.
Talk about it
What helped you feel heard?
A little prayer, if you like
Jesus, help us listen before we rush to speak.
Read James 1:19 in context5. Care for your corner
Sage · Stewardship
Sage sees a future forest in one tiny seed. Your mission: leave a little place better than you found it.
Try it together
With permission, water a plant, care for a pet, or tidy a shared space. Ask what that place or living thing needs next.
Talk about it
Why does caring for small things matter?
A little prayer, if you like
God, thank You for what You have entrusted to us. Help us care for it well.
Read Genesis 2:15 in context6. Carry the promise home
Echo · Faithfulness
Echo carries a message all the way to its destination. Your mission: follow through on one small promise.
Try it together
Choose a small promise you can safely keep today. Ask someone you trust to help you make a plan. If plans change, tell them honestly and agree on a new one.
Talk about it
Who can help us do what we said we would do?
A little prayer, if you like
Jesus, help us be dependable in the little things and ask for help when we need it.
Read Luke 16:10 in context7. Bring the whole crew
Pip · Service
The best adventure has room for more than one hero. Your mission: make time for what someone else enjoys.
Try it together
Let someone you know choose a safe game or creative activity. Play together and look for one way to help everyone feel included.
Talk about it
What did we learn by caring about someone else's interests?
A little prayer, if you like
Jesus, help us look beyond ourselves and make room for others.
Read Philippians 2:3–4 in contextExplore with a trusted adult. Choose safe activities with people you already know. Never share a child's name, location, or contact details for a mission.
Original SIX33 activities, not quotations or a substitute for Scripture.
Play the Light QuestBegin with a gentle adventure
A trusted adult can preview the rescue missions and choose a pace that fits their family. The four Kingdom Companion missions focus on care and cooperation rather than combat. The wider story and Card Vault include fictional villains, conflict, and darker imagery, so preview those separately.
- Choose a Kingdom Companion and read one rescue story aloud.
- Both choices invite reflection; there is no score for being a better Christian.
- Ask what your companion noticed that the crew might have missed.
- Pause or change activities whenever someone feels uncomfortable.
1. The last lantern
A young traveler has dropped their lantern on the trail. The crew is ready to leave, but your companion hears a quiet voice behind the gate. The virtue to explore is hope. Read 1 Thessalonians 5:11 in context together; the adventure is an imaginative illustration, not a retelling of the biblical passage.
- Talk together: Who might need us to slow down and notice them?
- Try it: Encourage someone who has been having a difficult day. Ask how you can help, and listen.
- Reflect: What did it feel like to be listened to?
2. A bridge for the smallest
A stream cuts across the trail. The strongest scouts can leap across, but the smallest members of the crew cannot. A pile of fallen branches lies nearby. The virtue to explore is kindness. Read Galatians 6:2 in context together; the adventure is an imaginative illustration, not a retelling of the biblical passage.
- Talk together: How can our strengths make a way for someone else?
- Try it: Make a task easier for someone today. Offer help with a chore, a lesson, or something they are carrying.
- Reflect: Did helping change the way we saw the task?
3. The garden that waited
An abandoned garden hides behind a broken wall. Your companion finds one green shoot reaching through the dust. There is enough water for a beginning. The virtue to explore is stewardship. Read Genesis 2:15 in context together; the adventure is an imaginative illustration, not a retelling of the biblical passage.
- Talk together: What small thing has been entrusted to our care?
- Try it: Care for a plant, tidy a shared space, or pick up litter safely with a trusted adult.
- Reflect: Why does a small beginning still matter?
4. The signal beyond the ridge
A distant outpost has stopped receiving messages. The path is unfamiliar, and the crew needs a careful plan to reconnect the signal. The virtue to explore is faithfulness. Read Luke 16:10 in context together; the adventure is an imaginative illustration, not a retelling of the biblical passage.
- Talk together: What promise can we keep today, and who can help us keep it?
- Try it: Keep a promise you made, or send a kind message to someone you already know who may feel forgotten.
- Reflect: How did asking for help make the plan wiser?
Build a company, not just a collection
The Card Vault adds a different kind of conversation. Assemble up to six concept cards and ask how their fictional gifts serve each other. Agent-SIX33's quiet leadership makes space for protectors and healers; strength is most interesting when it becomes service.
- Choose one card that restores and one that protects.
- Ask who might be missing from your team and why their gift matters.
- Share the expedition link with someone you already know.
- Remember: stats and rarity are game concepts, never a measure of someone's worth or faith.
Keep the story safe and the progress private
Quiz results, training, rescue journals, collection bookmarks, and expedition selections are saved locally in the browser when storage is available. These features need no account. A shared expedition link contains public card IDs and a story-briefing ID—not a name, email address, or private journal. Other parts of the site, such as newsletter signup, are separate services.
- No need to enter a child's name or contact information to use these activities.
- Choose safe kindness activities with a trusted adult; do not approach strangers for a mission.
- Browser data can be cleared or unavailable, so saved progress is not permanent.
- The personal Codex is a local journal, not a spiritual assessment or achievement requirement.
Read the passages in context
Bible reading references use the World English Bible. These are original SIX33 reflections, not quotations or substitutes for Scripture.
Frequently Asked Questions
Can I print the SIX33 Adventure Passport?
Yes. Open the Adventure Passport on this family guide and choose Print / save as PDF. The print layout includes all seven missions, Bible references, and space for a reflection, whether or not you have completed them. Printing and saving as PDF use your browser's own dialog.
Does the Adventure Passport save a child's personal information?
No names, ages, locations, or contact details are needed. The passport saves only completed mission IDs in this browser when storage is available. It does not send passport progress to SIX33 or attach tokens or cross-brand rewards. Other website services, including newsletter signup, are separate.
Is SIX33 Legends a Bible story?
No. It is an original Christian science-fantasy universe inspired by biblical principles and Matthew 6:33. Its worlds, companions, powers, and card mechanics are fictional. Read the biblical passages directly and distinguish them from the story.
Which SIX33 experience should families start with?
The four Kingdom Companion rescue missions are a gentle starting point focused on hope, kindness, stewardship, and faithfulness. A trusted adult should preview content and decide what suits their family, especially the darker villains and conflict elsewhere in the universe.
Do these activities require an account or a purchase?
No. The Adventure Passport, rescue missions, quiz, Card Vault, and expedition builder are free website experiences. The trading card game is a development concept; no retail product or multiplayer battle game is available here.
Can I use this guide with a small group?
Yes. Read one rescue story together, invite different reflections without grading them, read the Bible passage in context, and choose one safe act of kindness. No participant needs to provide personal information.